=FaW= Hitchhiker's Guide NeoTF
A Half Life/Team Fortress Classic Game Server
Friends and Warriors Clan
Don't Panic!
Server Information Page
Updated: 12/16/2002

Hosted by =FaW= Ford Prefect

Contents: Status - Links - Specs - Rules - NeoTF - AdminMod

Download HG Maps

=FaW= Home

IP: 67.80.114.140:27015 (note: The server IP is subject to change beyond my control.      Check this page to verify the current IP)

Current HG Server Status

 

HG Related Links:

Server Stats:  TodayLast 2 DaysLast 7 DaysCummulative
Note: All stat sets are updated at 10AM,  3PM,  6PM and 11:55PM Eastern Time every day.   Cummulative Stats will be periodically shifted to cover about 14 to 21 days of gameplay.

OGL Maps Available Download Page

HG specifications and configuration:

Software: Half Life Win32 HLDS Version 46/1.1.1.0/2056
Add-Ons: TFC 1.5,   NeoTF V. 1.7.2; Admin Mod V. b2.50.50; HL Guard  V. 1.35; FoxBot v0.696
Connection: Bi-directional Cable,  average bandwidth 2200 kbs down,  950 kbs up subject to periodic slowdowns
CPU: Dell XPS T-800,  Pentium III 800MHz,  256 MB RAM,  Windows ME
Co-Client: YES (this WILL cause some lag when I'm playing)
Capacity:  10 players plus 2 reserved admins.

Schedule: none

That is to say,  the server availability will be subject to my work schedule and other whims.  For now,  I will try to keep the server up 24/7 but it may be down for unscheduled periods of time.

Server Rules

Neo TF Server Side Mod info:

NeoTF is a server-side modification of the popular Half-Life mod Team Fortress Classic. It adds several new features to TFC,  including   multiguns,  airstrikes,  land mines and more. The fact that it is server side means that any TFC player can connect to a server running NeoTF without any hassle -- if it is their first time connecting to a server running NeoTF,  they'll auto-download a few small sprite and model files,  but this only takes about ten seconds.

New console commands are:

 


Features of NeoTF
=====================

1.0 - Binding Keys to Features
------------------------------

Most NeoTF features are activated by special commands. The most common
special command is "_special2". This command has a different effect for
each class. See below for details.

If you want to use a key for the special commands, instead of having to
type it in the console each time, you'll need to bind it to a key.

Binding is simple. To bind "_special2" to the key "X", just type this
in your console:

bind x _special2

Now everytime you hit the "X" key, the _special2 feature will be activated.
This will work for all other commands as well (for example, if you want
to bind "Y" to "detspecial, use "bind y detspecial").

All the commands you can use in NeoTF are described below.


1.1 - Glyphs
------------

Special Commands: "glyph <name>"
"glyph_team <name>"

Allowed Classes: all

Description:

Glyphs are a new iconic communication system that work in a similar way to the
"saveme" command that TFC has. When you use a glyph the icon appears above
your head briefly for everyone (or only teammates) to see. Each server may
have their own set of glyph icons. To see the glyphs available on a server use
the "glyph_list" command from the console. To make the glyph appear above your
head, use "glyph <name>" or "glyph_team <name>" in console, where <name> is
the name of the glyph, as shown by "glyph_list". Note also that you can
replace the word "glyph" with "icon" in these commands. NeoTF comes with the
following glyphs:

Team communication glyphs:
attention
stop
go
dropflag
droppack
follow
heal
enemy
sentry

Insult glyphs:
ownzed
whore

Servers can add their own glyphs in the form of .spr sprite files, and clients
will automatically download any that they don't have.

NB: Glyphs have been disabled by default due to the number of precached
models they consume.

1.2 - Radar
-----------

Special Commands: "radar"
"_special"
"buildspecial2"

Allowed Classes: Scout

Description:

The scout radar points out the directions of any nearby players,
sentry guns, multiguns, detpacks or dispensers.

The intensity of the beams drawn is affected slightly by the distance of
the associated object. The scout using the radar emits an audible "ping"
when he activates it.

1.3 - Chat spying
-----------------

Special Commands: none, activated server-side

Allowed Classes: Spy

Description:

If this feature is enabled, spies can overhear enemy teamchat. The message
will be garbled somewhat, and the extent of the corruption will depend on the
distance of the spy from the person that typed the message.

1.4 - Flash grenades
--------------------

Special Commands: none, use secondary grenade key

Allowed Classes: Sniper

Snipers now have a second grenade type, a flash grenade. Use it as you would
any other grenade, ie. with +gren2, primetwo, or throwgren.

It will partially blind any opponents in the immediate area for a few seconds.

Snipers receive a default of 2 flash grenades per life.

UPDATE: Snipers may now restock their flashgrens from friendly
med-disps if they walk up to one and "USE" it, i.e press their "USE" key.
There is a restock delay of 30 seconds per player regardless
of how many available med-disps.

1.5 - Sentry gun cameras
------------------------

Special Commands: "+sgcam", "sgcam_switch"

Allowed Classes: All

Team members can use friendly sentry guns as remote cameras.

This involes two commands: +sgcam and sgcam_switch.

Bind a key to "+sgcam" and hold it down to view through a friendly sg.

Use "sgcam_switch" to cycle through sgs that you can view through.
Release the key bound to "+sgcam" to return to normal view.


1.6 - Anti-missile missile launchers
------------------------------------

Special Commands: "_special2", "buildspecial2",
"detspecial"

Allowed Classes: Sniper

Build one of these with the "_special2" console command (you can detonate
it with the "detspecial" command). It will automatically
shoot down any RPG, IC, and Soldier remote rockets in the immediate area.
It also acts as a launching platform for laser guided rockets (see below).

If you've already built an AM launcher, the "_special2" command will activate
a laser-guided rocket. See next section for details on these.


1.7 - Laser guided rockets
--------------------------

Special Commands: "_special2", "laserrocket"

Allowed Classes: Sniper

Launch one of these when you have your rifle charged, and there is a nearby
friendly soldier, demoman or anti-missile launcher. Use the "_special2" or
"laserrocket" command to launch. Control the flight of the rocket by aiming
your dot. NOTE: You MUST have your sniper rifle charged to fire this rocket.


1.8 - Multi Guns
----------------

Special Commands: "_special2", "buildspecial", "detspecial"

Allowed Classes: Engineer (build)
Scout (upgrade)
Spy (upgrade)
Demoman (upgrade)
HWGuy (upgrade)
Soldier (upgrade)
Pyro (upgrade)
Sniper (upgrade)
Medic (upgrade)

Build one of these as an engy with either the "_special2" command or the
"buildspecial" command.

You can detonate it with the "detspecial" command.

When it is first built, the multigun will have a flickering form (glowing
your team color) and be inert. It can still take damage and die.

A teammate must TOUCH the inert multigun to upgrade it. Different classes
produce different types of multiguns:
   
    Class Upgrade Description
    ------------------------------------------------------------------------
    Scout Displacer MG Teleports enemy to nearby random location
    Spy Tesla Coil Blasts enemy with electric discharge
    Demoman Grenade Launcher Fires demoman gl_grenades at enemy
    HWGuy Grenade Launcher Fires demoman gl_grenades at enemy
    Soldier Rocket Launcher Fires rockets at enemy
    Pyro Flamegun Fires exploding projectiles at enemy
    Sniper Laser rock launch Fires guided rockets at enemy
    Medic Crowbar Shooter Fires exploding crowbars at enemy

Once a multigun has been upgraded, it stays that way until destroyed. If
you want to change the type of gun you have, you must detonate it and build
a new one.

Once you've built a multigun, executing "_special2" again will give you
it's status (health and gun type).

Inert multiguns can be upgraded by anyone! This means that they can
be captured by the enemy team - they'll then attack you and your teammates!
It's a good idea to have a teammate around when you build a MG so that
it can be upgraded before the enemy has a chance to capture it.

NOTE: Multiguns WILL take damage from friendly fire. Don't hit it with your
wrench, this causes damage! They will also be damaged by enemy EMP's in range.

1.9 - Medic anti-grenade pods
-----------------------------

Special Commands: "_special2", "buildspecial", "shield", "detspecial"

Allowed Classes: Medic

A medic using the "_special2" or "buildspecial" or "shield" command
will build an anti-grenade shield pod. This pod will perform the following:
-Primary Functions:
- Destroy ALL nearby enemy type-2 grenades (e.g. nailgrenade)
- Heals nearby teammates at 5 health units per second.

-Secondary functions, controlled by the following CVARs:
- Destroy RPG / IC / Laser Rockets and airstrike missiles.
(server must enable "ntf_ag_destroys_missile")
- Destroy Demoman devices : Detpacks, Mines, gl grens and mirv bomblets.
(server must enable "ntf_ag_destroys_misc")
- Destroy some general NeoTF stuff: anti-gren pods, anti-missile pods,
antimissile-missiles and teleport disks.
(server must enable "ntf_ag_destroys_ng")

- The pod is biological, and will run out of life in 2 minutes,
causing it to die and explode.

1.10 - Medic dispenser upgrades
------------------------------

Special Commands: none

Allowed Classes: Medic

Touch any dispenser as a medic to upgrade it to a health-giving dispenser
that recharges 10 health units per second to those around it.

UPDATE: Medic upgraded dispensers will now restock Snipers flashgrens.

1.11 - Airstrikes
-----------------

Special Commands: "_special2", "airstrike"

Allowed Classes: Spy

Use the "_special2" or "airstrike" command as a scout or spy while looking
at the sky to call an airstrike on your current position from the area of
sky you were looking at. Airstrike are limited for each team based on time.

1.12 - Location information
---------------------------

In some popular maps, when using the "say" or "say_team" commands, you can
relay your current position by including special characters in your
chat text.

%p = Give the position you're looking at.
%l = Give the position you're currently standing on.
%c = Give your current class

Examples:

say_team Incoming enemy from %p!
say_team MG upgrade needed at %l!

Note that the FoxBot area files are used to provide location information.
If you want to develop an area file for a map that doesn't already have
one, you'll need to run FoxBot and use the area development tools.
Details at http://www.foxbot.net

1.13 - Landmines and Sensormines
--------------------------------

Special Commands: "_special2", "buildspecial"
"buildspecial2", "senmine"
"detspecial"

Allowed Classes: Demoman

Use the "_special2" or "buildspecial" command to build a landmine. Use
the "detspecial" command to blow it up, causing significant damage.

Sensormines are built with "buildspecial2" or "senmine". They work just
like landmines, but will let you know when an enemy is nearby.

Note that neither of these are *not* proximity mines - they must be
detonated by hand!

Both types of mines will automatically detonate after 2 minutes.
They will also be detonated by enemy EMP's in range.

1.14 - Soldier Remotes
--------------------------------

Special Commands: "_special2"

Allowed Classes: Soldier

Note that there are two types of remotes. What kind you get is
dependent on the server-side cvar "ntf_old_remotes":

If the server has "ntf_old_remotes 0"
When a soldier executes "_special2", they will launch a remote-controlled
Apache helicopter or V-22 Osprey (the "remote").

The Apache and Osprey have the exact same capabilities and weaknesses. The
model is assigned based on team:
Blue or Green = Apache (dark colors)
Red or Yellow = Osprey (light colors)

The soldier's view will change to the cockpit of the remote.
The remote is controlled using the mouse. When it hits something, it will
explode, causing some damage.

While in the remote, executing "_special2" will fire a rocket.
The view will not change. The rocket (and the remote) are controlled using
the mouse.
A rocket consumes 1 unit of ammunition.

While in the remote, executing "buildspecial2" will drop a bomb. The bombs
cause significant damage (and use more ammo than the rockets). The bomb
will explode approximately three seconds after being dropped (this is to
prevent "bomb whoring" against moving objects).
A bomb consumes 2 units of ammunition.

Rockets and bombs leave trails which are color-coded by team.

The soldiers are allowed only one remote per life.
Remotes have a default of 6 units of ammunition.


If the server has "ntf_old_remotes 1"
When a soldier executes "_special2", they will launch a remote-controlled
rocket. The soldier's view will change to the nose of the rocket. The
rocket is controlled using the mouse. When it hits something, it will
explode, causing significant damage.

The soldiers are allowed only one remote-controlled rocket per life.
You may NOT launch remotes from certain restricted areas.

1.15 - The Llama Cage
---------------------

Special Commands:

llamacage cageme llammafy [ llamaport <wonid or userid> ]
llamacage2 cageme2 llammafy2 [ llamaport <wonid or userid> 2 ]
llamacage3 cageme3 llammafy3 [ llamaport <wonid or userid> 3 ]
llamacage4 cageme4 llammafy4 [ llamaport <wonid or userid> 4 ]

Allowed Classes: All (must have authorization)

Players with proper authorization on the server can build the Llama Cage.

The N on the command determines how big the Cage is.
If you want to build/use the default cage, leave N off.

Note that most maps are too small to hold the larger Cages =)

The "detspecialcage" command will detonate the Cage.

The "llamafy" command will teleport the player in your crosshairs to
the specified Cage type.

The "llamaport" command has the following syntax:
    llamaport <wonid or userid> [cage # <0-4> (default 0)]

e.g., "llamaport 123" would teleport userid 123 to Cage type 0.

The "cageme" command will cage the admin that executed it - useful for
testing!

Note that llama cages 2-4 are disabled if "ntf_feature_admin 0".

UPDATE: Llamacage functionality expanded:
-While a llamacage exits and has llamas teleported to it (limit of 3 per cage):
Caged Llamas will automatically convert to Civilian class for easy
identification and ridicule.

-Some TFC commands and all general NeoTF commands will be blocked for
the Llama, the server CVAR "ntf_cage_cmdkill" ( 0 = off /1 = on ) will cause
them to suicide if they try to use any of those commands.

-The server CVAR "ntf_cage_recage" will control the automatic re-caging
of Llamas if they are killed or suicide while in a cage.

-There are 3 cage tortures to inflict on the llamas, all controlled by these CVARs:
-Concussion torture: "ntf_cage_torture1" ( 0 = off / 255 = Max concussion effect )
-FOV torture: "ntf_cage_torture2" ( 0 = off /1 = on )
-Bomb torture: "ntf_cage_torture3" ( 0 = off /1 = on )

1.16 - Jetpack
---------------------

Special Commands: "_special2", "buildspecial"

Allowed Classes: Pyro

When a Pyro executes "_special2", they will ignite their Jetpack, which
will give them a short boost. The jetpack can be used to launch the
pyro a short distance in the air, or quickly along the ground.

The jetpack consumes a default of 15 armor per use.


1.17 - Ability Sharing
----------------------

Special Commands: none

Allowed Classes: HWGuy, Spy

If the server has HWGuy sharing enabled, when a HWGuy is near a teammate,
the teammate will receive an armor bonus depending on the following armor
grouping: light, medium or heavy armored, with the respective armor
bonus of 50, 100 and 150.

If the server has Spy sharing enabled, when a Spy is near a teammate,
the teammate will be cloaked.

1.18 - Teleporter Disks
-----------------------

Special Commands: "buildspecial", "detspecial", "tele", "warpjump"

Allowed Classes: Scout

The scout can build a teleporter disk by using the "buildspecial" command.

Once built, the scout can teleport themselves from anywhere in the map
to the disk by executing the "tele" or "warpjump" commands.

The disk can be destroyed by executing the "detspecial" command.

No teleporting or disk building allowed while carrying flag/key.

If the disk is damaged, it has a chance of malfunctioning.

When the scout teleports, he will telefrag any players near the disk.

Each disk has a certain number of "charges". Once the charges are used up,
the disk will explode.

1.19 - Grappling hook
---------------------

Special Commands: "+hook"

Allowed Classes: HWGuy

The HWGuy has a grappling hook that can be used to reach places he
otherwise couldn't.

To use the hook, bind a key to "+hook". Aim at a surface and hold the key
down to activate the hook. Release the key to release the hook.

While using the hook, the HWGuy's speed will be slightly decreased.

1.20 - FreeezeThrower
---------------------

Special Commands: "buildspecial2", "freeze"

Allowed Classes: Pyro

The Pyro has a FreezeThrower that can be used to freeze enemies for a
short amount of time.

The frozen target will not be able to move, but WILL be able to rotate and
fire or throw grenages etc.

The frozen target will take environmental (cold) damage while frozen.

To use the FreezeThrower, bind a key to "buildspecial2" or "freeze".

The FreezeThrower has a few limitations:
- It has a very short range (about that of the flamethrower)
- The target must have both feet on the ground to be frozen
- It cannot be used near respawns
- It has a limited amount of ammo per life
- You can only freeze one target at a time.
- Ammo is only consumed if a target is hit

1.21 - Bounce Pads
------------------------------
Special Commands: "buildspecial2", "bouncepad"

Allowed Classes: Engineer

Usage: When in range of a friendly Bounce Pad use "FORWARD" and "JUMP"
keys in combination while moving forward to get a large forward boost.
To get a smaller vertical boost use your "USE" key.

Bounce Pads can be built and dismantled (if in range) with the same commands:
"buildspecial2" and "bouncepad". There is a small dismantle delay enforced.

Building and Use of Bounce Pads costs armor, which are controlled via Two
different server CVARS. You may not build or use Bounce Pads while carrying flags.

NOTE: Heavy armored classes (Pyro/Soldier/HWGuy) may NOT use the Bounce pads.

BouncePads have a 2 minute lifespan and are immediately detonated by enemy EMP's.

There are many more features,  like glyphs,  radar,  antirocket,   remote rockets etc. For details about NeoTF visit their website.

Admin Mod 2.50.50 info:

"say" commands:  nextmap,  timeleft,  "the time",  and rockthevote

Other commands and "say" functions are installed.  These include sounds.  To get all the sounds available,  download and add the Server Sound PAK to your TFC sound file directory.  Say words such as "ouch",   "doh" and "ha ha" to play these sounds.  Many others are installed,  play the server to find out!

Map Voting:

This is enabled with a 40% plurality required to change maps.  Say "rockthevote" to start a vote.  The 10 minute rule applies, voting is not allowed within 10 minutes of the map start or the last vote.  Otherwise map voting will take place automatically 5 minutes before the next map cycle.

Up to 2 extensions may be voted for the current map.

Maps installed on HG and available for voting:

2001spacebowl
2chemicalv2
2fort
2fortsniper
2mesa
2morfort
2tech_kt1
4FORT
5hells
alpine
avanti
badlands
bam
bases_r
bases_r2
beerrun_r
BMU_XEN
btube
cablesTFC
casbah
citysnow
cj2
cornfield
creekcrossover2
cz2
DARKNESS
darkness2
darkness_2
dmfortsdow1
dustbowl
ejg_hunted
enclave
engineerbattle
epicenter
evacuate
flagrun
forever
fortsake2
FRIGATE
gasworks
genome
guntest
hldm1
hunted
magic
minigolf2
monkey_l
mooncheese
mulch_dm
mulch_faf
mulch_trench
murderball
NCC1701D
Nuclear
olatfc2
openfire
openfire_l
oppose2k1
pigskin
PILLARS
pipezone
prodigal
proxylab
push
Rats2
ratsxl
RedGiant
rigid
rock2
rockpit
run
security
shame
shutdown
shutdown2
SKYWALK
smooth
sniprwar
speedy
stargate
tempest_r2
thekeep
Torch
Torch2
totalwar
training
turkeyburgers
turkeyburgers_tfc
Vidar2
vidars
well
Wellfort
worksite
worksite2
wstland2
wstland4_beta2
YG
your2small

 

Contents: Status - Links - Specs - Rules - NeoTF - AdminMod